Last month I completed my first Udacity Teamworks Challenge. It was a fantastic experience. I worked with people from around the world, and we produced a fun little app.
The Team: Team Crunch
Pedram Haghzaban- Network Engineer, Purchase Coordinator in Houston, Texas, USA
Julie Stubbs- Distance Learning Specialist, Burlington, North Carolina, USA
Alina Kadlubsky- Art Director, Digital Designer, Hamburg Germany
Vikas Rajput- Designer, Game Developer, Gandhi Nagar, Gujarat, India
The Platform: Google Cardboard
The Theme: Change
This was a challenging and fun collaboration. Since the team was spread across the world we often had to work asynchronously. We started by brainstorming many ideas. Some of them, such as a focus on metamorphosis, were culled quickly in order to be able to fit into the time-frame allotted. We were able to have one live meeting early on where we hammered out our final ideas. There was some debate about whether to create an VR experience or a game. We settled on creating a maze with a collection mechanic. Collecting the pieces would cause changes in the sculpture at the center of the maze, culminating in a fireworks display when all the pieces are collected.