Last month I completed my first Udacity Teamworks Challenge. It was a fantastic experience. I worked with people from around the world, and we produced a fun little app. The Team: Team Crunch Pedram Haghzaban- Network Engineer, Purchase Coordinator in Houston, Texas, USA Julie Stubbs- Distance Learning Specialist, Burlington, North Carolina, USA Alina Kadlubsky- Art Director,Continue reading “Teamworks Udacity VR Challenge”
Category Archives: VR Development
Unity/VR Capstone Walk Through and Final Reflections
It’s official! I have completed my capstone project and the Udacity VR Developer Nanodegree! Overall, I am pleased with the results. I feel like I have learned a great deal. The project did not live up to my internal vision. This is not surprising. As my husband says, I always want to start with aContinue reading “Unity/VR Capstone Walk Through and Final Reflections”
Unity/VR Capstone Walk-in-Place Mechanic
The major development work for my Udacity VR Developer Nanodegree capstone was in developing a walk-in-place mechanic for the HTC Vive. I have previously tried out an arm swing mechanic that I did not care for, and induced nausea in my husband. To begin I did one of the things I do best: collect data!Continue reading “Unity/VR Capstone Walk-in-Place Mechanic”
Capstone Scope Reduction
For my capstone project I wanted to create an immersive experience and experiment with Unity’s terrain building features. The emotional theme for this game is “serenity”. I settled on a simple step counting game where users could explore an environment and by “spending” accumulated steps, they can add features to the environment. Features and Dependencies:Continue reading “Capstone Scope Reduction”
Capstone Planning
For my capstone project I wanted to create an immersive experience and experiment with Unity’s terrain building features. The emotional theme for this game is “serenity”. I settled on a simple step counting game where users could explore an environment and by “spending” accumulated steps, they can add features to the environment. Features and Dependencies:Continue reading “Capstone Planning”
Capstone Planning: Locomotion Research
For my capstone project I wanted to create an immersive experience and experiment with Unity’s terrain building features. One of my major complaints with VR experiences is the teleport mechanic which, unless there is a good in-game reason for it, breaks immersion. There are three potential solutions for this: Operate at room scale. This solutionContinue reading “Capstone Planning: Locomotion Research”
VR in the Education Industry
I recently completed the second course in Udacity’s Virtual Reality Developer nanodegree program. Our final project was to create a gallery-style environment where viewers could learn about the potential impacts of VR/AR on an industry or company. Since I work in higher education, I chose to focus on that. Full versions of the videos linked inContinue reading “VR in the Education Industry”
Creating a VR app
Development of the Puzzler VR app Puzzler is a Virtual Reality minigame, produced for mobile devices using the Unity engine, and meant to introduce users to the fundamentals of a VR experience using a simple “Simon Says”-style game. Process Set Outcomes When users have played through this minigame they should feel comfortable using the gazeContinue reading “Creating a VR app”