For my capstone project I wanted to create an immersive experience and experiment with Unity’s terrain building features. The emotional theme for this game is “serenity”. I settled on a simple step counting game where users could explore an environment and by “spending” accumulated steps, they can add features to the environment. Features and Dependencies:Continue reading “Capstone Planning”
Author Archives: Julie Stubbs
Capstone Planning: Locomotion Research
For my capstone project I wanted to create an immersive experience and experiment with Unity’s terrain building features. One of my major complaints with VR experiences is the teleport mechanic which, unless there is a good in-game reason for it, breaks immersion. There are three potential solutions for this: Operate at room scale. This solutionContinue reading “Capstone Planning: Locomotion Research”
VR in the Education Industry
I recently completed the second course in Udacity’s Virtual Reality Developer nanodegree program. Our final project was to create a gallery-style environment where viewers could learn about the potential impacts of VR/AR on an industry or company. Since I work in higher education, I chose to focus on that. Full versions of the videos linked inContinue reading “VR in the Education Industry”
Creating a VR app
Development of the Puzzler VR app Puzzler is a Virtual Reality minigame, produced for mobile devices using the Unity engine, and meant to introduce users to the fundamentals of a VR experience using a simple “Simon Says”-style game. Process Set Outcomes When users have played through this minigame they should feel comfortable using the gazeContinue reading “Creating a VR app”