Butterfly Game Planning

Game Purpose: Allow students to learn about cost/reward in foraging for butterflies. Planned Features: Butterfly flies is able to change directions and come to rest. ✓ Wing flap rate changes to give the appearance of randomness Wing flap rate changes based on behavior. ✓ Butterfly can come to rest on objects and will slow wingContinue reading “Butterfly Game Planning”

Teamworks Udacity VR Challenge

Last month I completed my first Udacity Teamworks Challenge. It was a fantastic experience. I worked with people from around the world, and we produced a fun little app. The Team: Team Crunch Pedram Haghzaban- Network Engineer, Purchase Coordinator in Houston, Texas, USA Julie Stubbs- Distance Learning Specialist, Burlington, North Carolina, USA Alina Kadlubsky- Art Director,Continue reading “Teamworks Udacity VR Challenge”

Perspective Sculptures

This month I am taking on a Udacity Teamworks project. The theme for this project is “change.” During the brainstorming sessions, I kept going back to the idea of perspective sculptures, which have always fascinated me. I decided to try experimenting with the medium. I don’t know if we will end up using it inContinue reading “Perspective Sculptures”

Unity/VR Capstone Walk Through and Final Reflections

It’s official! I have completed my capstone project and the Udacity VR Developer Nanodegree!  Overall, I am pleased with the results. I feel like I have learned a great deal. The project did not live up to my internal vision. This is not surprising. As my husband says, I always want to start with aContinue reading “Unity/VR Capstone Walk Through and Final Reflections”

Unity/VR Capstone Walk-in-Place Mechanic

The major development work for my Udacity VR Developer Nanodegree capstone was in developing a walk-in-place mechanic for the HTC Vive. I have previously tried out an arm swing mechanic that I did not care for, and induced nausea in my husband. To begin I did one of the things I do best: collect data!Continue reading “Unity/VR Capstone Walk-in-Place Mechanic”

Capstone Scope Reduction

For my capstone project I wanted to create an immersive experience and experiment with Unity’s terrain building features. The emotional theme for this game is “serenity”. I settled on a simple step counting game where users could explore an environment and by “spending” accumulated steps, they can add features to the environment. Features and Dependencies:Continue reading “Capstone Scope Reduction”