I’ve been working on bringing in my 3D modeling skills up to date. This tutorial by @blenderguru is definitely one of the most thorough I have seen. I rarely had to back up and say “What did he just do?!?” Which seems to be a theme with most Blender Tutorials. Especially for those who firstContinue reading “That Donut Tutorial”
Author Archives: Julie Stubbs
Ready for Testing
In the previous post I have documented my plans and process for getting to this point. Now I need some testers to give feedback. Please check out the game below and then fill out the form. Your help is appreciated. http://www.exhaliastudios.com/Games/Butterfly/
Butterfly Game Planning
Game Purpose: Allow students to learn about cost/reward in foraging for butterflies. Planned Features: Butterfly flies is able to change directions and come to rest. ✓ Wing flap rate changes to give the appearance of randomness Wing flap rate changes based on behavior. ✓ Butterfly can come to rest on objects and will slow wingContinue reading “Butterfly Game Planning”
2D Web Games
I am continuing to further my game design experience. This time with with Udemy. I am so grateful to be living in a time with such easy access to education. This was a pretty simple pong style game. I gave it my own twist, since I also wanted to try my hand at sprite animation.
Teamworks Udacity VR Challenge
Last month I completed my first Udacity Teamworks Challenge. It was a fantastic experience. I worked with people from around the world, and we produced a fun little app. The Team: Team Crunch Pedram Haghzaban- Network Engineer, Purchase Coordinator in Houston, Texas, USA Julie Stubbs- Distance Learning Specialist, Burlington, North Carolina, USA Alina Kadlubsky- Art Director,Continue reading “Teamworks Udacity VR Challenge”
Perspective Sculptures
This month I am taking on a Udacity Teamworks project. The theme for this project is “change.” During the brainstorming sessions, I kept going back to the idea of perspective sculptures, which have always fascinated me. I decided to try experimenting with the medium. I don’t know if we will end up using it inContinue reading “Perspective Sculptures”
Digital Microscope Demo Video
The demo video for my Virtual Microscope is finished. It will go out on Carolina Biological’s web page later this year.
Unity/VR Capstone Walk Through and Final Reflections
It’s official! I have completed my capstone project and the Udacity VR Developer Nanodegree! Overall, I am pleased with the results. I feel like I have learned a great deal. The project did not live up to my internal vision. This is not surprising. As my husband says, I always want to start with aContinue reading “Unity/VR Capstone Walk Through and Final Reflections”
Unity/VR Capstone Walk-in-Place Mechanic
The major development work for my Udacity VR Developer Nanodegree capstone was in developing a walk-in-place mechanic for the HTC Vive. I have previously tried out an arm swing mechanic that I did not care for, and induced nausea in my husband. To begin I did one of the things I do best: collect data!Continue reading “Unity/VR Capstone Walk-in-Place Mechanic”
Capstone Scope Reduction
For my capstone project I wanted to create an immersive experience and experiment with Unity’s terrain building features. The emotional theme for this game is “serenity”. I settled on a simple step counting game where users could explore an environment and by “spending” accumulated steps, they can add features to the environment. Features and Dependencies:Continue reading “Capstone Scope Reduction”